First Draft Everything

Today was the “launch” of everything. I completed the first trailer, which was awful, but that and the work I did to make a presentable trailer in the first place allowed me to put together a steam page, and on the side I’ve been working on this website. Everything needs about another day of work, but I should be ready to get it all up and running soon, in it’s infantile state.

The trailer is really not that amazing, it looks cheap and runs a little awkward, but it was torture to make. The project is made to be a game, and so when I was trying to force things like one person with freecam and the other running around, things just never worked right. The game has locally functioning multiplayer, but I’m just me and I tried three different ways to simulate character actions so that I could make a shot for the trailer that showed multiplayer, but I just couldnt get it to work. The trailer doesn’t even mention multiplayer! Oh well, maybe that’ll generate discussion with people asking.

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Store Launched, Marketing Begins